If we do have to time spend substantial time in the metaverse, at least let Matt Pyke of the digital art collective Universal Everything design it. Or perhaps more accurately, be its benign, divine creative force, its bringer of life. 

For almost two decades, Pyke has been experimenting with generative design, birthing moving digital creatures. The studio’s digital menagerie really does move, run, dance, parade and prance with an astonishing physicality. It also, unapologetically, delights and entrances.

Universal Everything 180 The Strand

Universal Everything, Superconsumers, 2019, 3 x video and stereo sound. Commissioned by Hyundai LIVART ArtLab

(Image credit: Universal Everything)

‘Lifeforms’, the studio’s new show in the subterranean 180 The Strand, sees 14 of its digital bestiary within Ab Rogers-designed ‘habitats’. As Pyke says, the show is not a sweeping retrospective – animating new life is just one part of what the studio does – but it’s a comprehensive walkthrough of the different media they work in: video, immersive pieces, interactive pieces, graphic design, architecture and even lenticulars. And it gets to Universal Everything’s essential mission.

Pyke is a techno enthusiast and optimist, a champion of advanced technology as a tool for engineering uplift and enchantment. The show’s meticulous renderings of upright movement, perambulation, sprinting, shape-making, and of material in motion, are the fullest, most convincing expression of that optimism.

Universal Everything 180 The Strand

Universal Everything, Superconsumers, 2019, 3 x video and stereo sound. Commissioned by Hyundai LIVART ArtLab

(Image credit: Universal Everything)

‘There is just something fundamentally human about walking,’ Pyke says. ‘It’s a beautiful, natural, graphic way of depicting life. And rather than creating a narrative or some form of storytelling, you have this almost mesmerising banality. The fact that these things walk or run forever suggests infinite energy or an infinite journey and it’s somehow utopian.’ As the show’s moving forms – big, hairy, rock or mineral, liquid or gaseous, plant-based and even architectural – miraculously mutate and re-make themselves, they also get to the defining magic of generative technology and design, its ability to create the new and unique all by itself. ‘We think of it as designing the seed,’ Pyke says. ‘As the designer or artist, we define the visual parameters, the range of colours or material or forms. And then within those rules, infinite iterations can be created. It’s our way of creating the boundaries of the playground. And then when you press “go”, it generates these forms that interest me and surprise me. It’s like letting something out into the wild.’



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