I made this piece in Blender, using add-ons such as HardOps, Node-It, and preset assets to speed up my workflow. I started by blocking out the scene with one main light source and atmosphere to keep it feeling natural.

From there, I used Photoshop to layer in photo textures and details, making sure to balance realism with a painterly style. To finish, I broke up the 3D look with the Dry Brush filter and tweaked the colours with Hue/ Saturation layers.

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