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Nvidia has taken the wraps off its next leap in graphics tech, and while the promise is sharper, richer game worlds, helping those who don’t have monster gaming rigs to experience the high-end visual fidelity, not everyone is thrilled about what that might mean for how games actually look. Why? Because it uses generative AI to override existing art direction in favour of filtered, commonplace AI art.

The debate erupted after Nvidia revealed DLSS 5, a new version of its Deep Learning Super Sampling technology that takes AI-assisted rendering further. In simple terms, it’s designed to enhance frames in real time using neural networks, adding extra lighting detail, materials, and subtle visual touches on top of what the game engine already produces.

Nvidia DLSS 5 comparison

(Image credit: Nvidia)

Since then, the feature set has expanded to include frame generation and smarter reconstruction models. With DLSS 5, the focus shifts again, this time toward AI-assisted scene enhancement, where the system analyses each frame and enriches the lighting and material details before they reach the screen.

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