Texturing
Since I am having a ZBrush-Marmoset Toolbag pipeline, I painted all textures inside the ZBrush with no UVs. The textures themselves are pretty simple on these projects. Just some Color Fills, gradients, and a bit more polypaint on the skin. I wanted to save the stylized, simple look of these portraits. And as long as it was mostly the sculpting practice projects, I did not spend a lot of time on the textures.
The main focus was the face, so I always want it to pop more. I always break the skin into the color zones: red, blue, and yellow. Blue zone is mostly on the lower part of the face, yellow is mainly for the central part of the face, and red is for the nose, eyes, ears, cheeks, and mouth. The colors can be very subtle, but their presence gives a bit more natural look to your portrait.






