More and more artists who have used 2D painting tools for years are expanding their craft into other dimensions and mediums. It’s clear that 3D software in particular is opening up new channels of creativity.

Some are going beyond 3D and into AR and physical sculpture. Others are learning game engines. All of this is made more accessible by tools such as the 3D modelling software Blender, Affinity Studio and Unreal Engine being free to use, making it easier than ever to try new things.

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A character from Kelvyn Hulsey’s upcoming game, Enter the THRALL (Image credit: Kelvyn Hulsey)

Concept artist Jordan Grimmer tells us that learning Blender has been a turning point for him. “It has completely changed how I approach creating images and has removed barriers when it comes to experimenting with different workflows,” he says.

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“For example, I may use it to create a simple block-out for an environment shot, just to help with perspective and lighting, and then paint over it in Photoshop. Or I might get more in-depth and model a few assets for my own scenes.”

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“While it’s not imperative for concept art, I would always recommend that people starting out get a basic understanding of 3D and Blender,” says Jordan Grimmer (Image credit: Jordan Grimmer)

Getting to grips with 3D can be a challenge, and like many, Jordan found other 3D software overwhelming when he tried to learn it. But Blender was different (see our Blender tutorials).

“I think with Blender being free and accessible it’s allowed me to learn at my own pace, and there are so many resources out there to help you along. It’s now an industry standard in my field of video games, too.”

Digital art

Learning Blender was transformational for Jordan, who works as a senior concept artist at HundredStar Games (Image credit: Jordan Grimmer)

Juliet Nneka, who is an engineer as well as an artist, uses Procreate to paint lush portraits that place female figures within the folds of petals, leaves and fungi. She was inspired to experiment with 3D when she identified a similarity between her 2D art process and her work on a project to design prosthetics based on 3D images made from anatomical scans.

Digital art

Juliet Nneka captures her subjects with photogrammetry and then paints over the 3D geometry using Procreate (Image credit: Juliet Nneka)

“I was taking a direct imprint of a biological structure and translating it into a digital geometry,” she tells us. “This felt strangely close to what I already do in 2D art: transmuting real experiences or internal images into figurative art.



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