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Kyle Enochs leads the concept department at Gunfire Games and has contributed to several film and book covers. He enjoys sketching, searching for ideas with a hook and finding ways to imply a wider context through design decisions.

Kyle uses a wide range of software, including Photoshop, the 3D modelling software Blender and the game engine Unreal Engine in his workflows. Below, he talks us through his thinking behind four examples of his work. For more inspiration, see our features on other digital artists.

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