Red Giant expands support for new tools in DaVinci Resolve and Maxon Studio introduces customizable motion graphics capsules to its template engine in After Affects.

BAD HOMBURG VOR DER HÖHE, GERMANY / ACCESS Newswire / April 2, 2025 / Maxon, maker of powerful, approachable software solutions for creators working in 2D and 3D design, motion graphics, visual effects, and more, today announced a significant update to the Maxon One product suite with hundreds of new features and capabilities across its popular tools including ZBrush for desktop and iPad, Red Giant, Maxon Studio, Cinema 4D, Redshift and Cineware. New Maxon capabilities and friction-free workflows inject creative potential into the pipeline, unleashing new and exciting ways to express creativity using the industry’s most beloved tools.

“One of Maxon’s key goals is to enable artists to create wherever they are,” states David McGavran. “The new Maxon release is yet another step toward a future where creative potential knows no limits. From the groundbreaking ZBrush digital sculpting capabilities on an iPad to the expanded Maxon Studio and new tools for DaVinci Resolve, we are empowering artists everywhere to push the boundaries with the freedom to bring their creative visions to life literally anywhere.”

ZBrush for Desktop and iPad Innovation
ZBrush for iPad now delivers a feature-rich experience for digital sculptors and game artists, allowing them to create high-quality assets on the go. With expanded toolsets and seamless desktop integration, ZBrush for iPad is a game-changer for mobile content creation. Highlights include:

  • The highly requested ZModeler tool is now available on iPad with a completely new UI, giving artists advanced polygonal modeling capabilities on the go. Additionally, the desktop version received major updates, including new presets, improved Insert Edge Loop snapping controls, and an enhanced selection mode-continuing to expand creative possibilities across platforms.

  • Nanomesh is now supported on iPad, enabling users to populate mesh polygons with one or multiple models seamlessly; ensuring no performance degradation.

  • Continuing to bring features from the desktop version, UV Master offers a simple, one-click solution for unwrapping 3D models, making UV mapping more accessible to artists. This tool enhances workflows by enabling seamless use of Surface Noise, Texture Maps, IMM brushes with UVs, and displacement mapping for detailed sculpting and texturing.

  • Seamless workflow between ZBrush and Cinema 4D ensures a smooth pipeline between mobile and desktop workflows.



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