Texturing & Rendering

As a concept artist who utilizes 3D, I generally do not use retopology. I reduce the polygons only to the extent that they can be exported and imported back into the programs and maintain high polygon counts to proceed with procedural texturing inside Blender.

Initially, I placed the base colors before starting on the material work. I used a Blender add-on called Fluent. After completing the materials for one part, I linked the materials for components of the same color. The most challenging part was ensuring the red color did not look trivial, which required careful consideration.

For rendering, I used Blender’s Cycles. I typically finalize the post-processing work in Photoshop, adjusting overly dark blacks to prevent the image from becoming excessively dramatic.



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